I had the incredible opportunity to work with Blizzard's awesome In-Game Cinematics team to create the majority of the custom shaders for the Necromancer cinematic reveal. I handled all environment shaders including snow, decals, fx, and blood as well as the character and monster shaders for Ms. Necro herself and her skully crew. So many awesome folks contributed to this project to make it what it is. We are all so happy with the result (running in real-time in the Diablo engine I might add!). See the whole cinematic below. Cheers for watching, happy summoning!