My latest role is a Look Development Technical Artist on the new survival game that is in development at Blizzard. My main areas are performance and shaders as well as managing parts of our material pipeline. I support artists with both next-gen shader creation in our proprietary engine as well as DCC's like Substance Designer, Painter, Blender, and Maya. Stay tuned for more info about the game when we're ready!
©2021 Bruce Evans