As a technical artist on the In-Game Cinematics team at Blizzard. For WoW Shadowlands, I wrote custom pipeline tools for Max and Maya. I also diagnosed pipeline problems, corrected issues with models and rigs amongst other techy things. Check out the trailers for Shadowlands and the next patch, Chains of Domination. These were made by a boatload of awesome people in the In-Game Cinematic team.